Honkai: Star Rail

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Account state, a game database and a relic calculator for your Trailblazer — connected to your Miyora identity.

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Life Should Be Cast to Flames
// Light cone

Life Should Be Cast to Flames

5★EruditionReleased

In that hidden experiment, various illusions constantly surged forward, pulling at his steps. The seductive whispers beckoned him to give up on that treacherous topic, for what reason was there to gamble his life? The cold, threatening voice declared that those who walk the edge of life and death will ultimately burn their lives away. Then there were the angry accusations, shouting to cast the blasphemer — the one who had desecrated the gods — into an execution grounds most cruel. "The performance of life, too, must eventually reach the curtain call." He closed his eyes, grasped the divine flame, and let the pain drown his fading soul. First, his resolute gaze. Then, his beating heart. The complete soul... He threw himself willingly into that most pure and intense flame to be used for the smelting— The voices bubbled and then became silent. In the darkness, the brilliant truth began to take shape in his hands.

// 01 Superimpositions
Superimposition 1SmeltWhen the wearer's turn starts, regenerates 10 Energy. If the enemy target has a Weakness implanted by the wearer, increases the wearer's DMG dealt to it by 60%. When an enemy target gets attacked by the wearer, the wearer decreases the target's DEF by 12%, lasting for 2 turn(s). The same types of effects cannot stack.
Superimposition 2SmeltWhen the wearer's turn starts, regenerates 10 Energy. If the enemy target has a Weakness implanted by the wearer, increases the wearer's DMG dealt to it by 70%. When an enemy target gets attacked by the wearer, the wearer decreases the target's DEF by 15%, lasting for 2 turn(s). The same types of effects cannot stack.
Superimposition 3SmeltWhen the wearer's turn starts, regenerates 10 Energy. If the enemy target has a Weakness implanted by the wearer, increases the wearer's DMG dealt to it by 80%. When an enemy target gets attacked by the wearer, the wearer decreases the target's DEF by 18%, lasting for 2 turn(s). The same types of effects cannot stack.
Superimposition 4SmeltWhen the wearer's turn starts, regenerates 10 Energy. If the enemy target has a Weakness implanted by the wearer, increases the wearer's DMG dealt to it by 90%. When an enemy target gets attacked by the wearer, the wearer decreases the target's DEF by 21%, lasting for 2 turn(s). The same types of effects cannot stack.
Superimposition 5SmeltWhen the wearer's turn starts, regenerates 10 Energy. If the enemy target has a Weakness implanted by the wearer, increases the wearer's DMG dealt to it by 100%. When an enemy target gets attacked by the wearer, the wearer decreases the target's DEF by 24%, lasting for 2 turn(s). The same types of effects cannot stack.
// Read-only game database, synced from official game data.