Honkai: Star Rail

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Account state, a game database and a relic calculator for your Trailblazer — connected to your Miyora identity.

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Long May Rainbows Adorn the Sky
// Light cone

Long May Rainbows Adorn the Sky

5★RemembranceReleased

"Emotions are like clouds, and we are the sky that carries them. If the sky is overcast, then our emotions will fluctuate all over." The physician listens with care to the visitor's sorrows, offering words of gentle solace. "Please close your eyes and breathe slowly... Imagine yourself in a warm and soft place..." As if infused with magic, a seven-colored rainbow radiance spills from beneath the wings of the winged beast. "A breeze would drift across the plains, carrying the fragrance of wildflowers. Moist clouds would pass by, laden with sunlight..." The visitor gradually sinks into a peaceful dream, responding only with the quiet rhythm of steady breaths. After seeing the last patient, the physician gently closes the door of the ward. In the distance, the boundless evernight still surges, with many ruins standing like the scars of the earth. "In the next life, may dawn shine upon all..." Before departing, she makes a wish to the sky — "May the sky forever hold that rainbow radiance."

// 01 Superimpositions
Superimposition 1TolerantIncreases the wearer's SPD by 18%. When the wearer uses Basic ATK, Skill, or Ultimate, consumes all allies' HP equal to 1.0% of their current HP, and after the next attack of the wearer's memosprite, enables it to additionally deal 1 instance of Additional DMG equal to 250.0% of the total consumed HP to the attacked target, with the damage type based on the memosprite's type. Then, the total consumed HP is reset. When the wearer's memosprite uses Memosprite Skill, increases the DMG taken by all enemies by 18.0%, lasting for 2 turn(s). Effects of the same type cannot stack.
Superimposition 2TolerantIncreases the wearer's SPD by 21%. When the wearer uses Basic ATK, Skill, or Ultimate, consumes all allies' HP equal to 1.3% of their current HP, and after the next attack of the wearer's memosprite, enables it to additionally deal 1 instance of Additional DMG equal to 312.5% of the total consumed HP to the attacked target, with the damage type based on the memosprite's type. Then, the total consumed HP is reset. When the wearer's memosprite uses Memosprite Skill, increases the DMG taken by all enemies by 22.5%, lasting for 2 turn(s). Effects of the same type cannot stack.
Superimposition 3TolerantIncreases the wearer's SPD by 24%. When the wearer uses Basic ATK, Skill, or Ultimate, consumes all allies' HP equal to 1.5% of their current HP, and after the next attack of the wearer's memosprite, enables it to additionally deal 1 instance of Additional DMG equal to 375.0% of the total consumed HP to the attacked target, with the damage type based on the memosprite's type. Then, the total consumed HP is reset. When the wearer's memosprite uses Memosprite Skill, increases the DMG taken by all enemies by 27.0%, lasting for 2 turn(s). Effects of the same type cannot stack.
Superimposition 4TolerantIncreases the wearer's SPD by 27%. When the wearer uses Basic ATK, Skill, or Ultimate, consumes all allies' HP equal to 1.8% of their current HP, and after the next attack of the wearer's memosprite, enables it to additionally deal 1 instance of Additional DMG equal to 437.5% of the total consumed HP to the attacked target, with the damage type based on the memosprite's type. Then, the total consumed HP is reset. When the wearer's memosprite uses Memosprite Skill, increases the DMG taken by all enemies by 31.5%, lasting for 2 turn(s). Effects of the same type cannot stack.
Superimposition 5TolerantIncreases the wearer's SPD by 30%. When the wearer uses Basic ATK, Skill, or Ultimate, consumes all allies' HP equal to 2.0% of their current HP, and after the next attack of the wearer's memosprite, enables it to additionally deal 1 instance of Additional DMG equal to 500.0% of the total consumed HP to the attacked target, with the damage type based on the memosprite's type. Then, the total consumed HP is reset. When the wearer's memosprite uses Memosprite Skill, increases the DMG taken by all enemies by 36.0%, lasting for 2 turn(s). Effects of the same type cannot stack.
// Read-only game database, synced from official game data.