Superimposition 1DaydreamIncreases the wearer's CRIT DMG by 60% and Energy Regeneration Rate by 10.0%. When the wearer's Max Energy is greater than 120, for every 10 points of Max Energy that exceeds this amount, further increases Energy Regeneration Rate by 0.3%. Up to a maximum of 360 points of excess Max Energy can be taken into account. When the wearer uses Elation Skill, increases the DMG received by all enemies by 15.0% for 2 turn(s). Effects of the same type cannot stack.
Superimposition 2DaydreamIncreases the wearer's CRIT DMG by 75% and Energy Regeneration Rate by 11.5%. When the wearer's Max Energy is greater than 120, for every 10 points of Max Energy that exceeds this amount, further increases Energy Regeneration Rate by 0.3%. Up to a maximum of 360 points of excess Max Energy can be taken into account. When the wearer uses Elation Skill, increases the DMG received by all enemies by 18.8% for 2 turn(s). Effects of the same type cannot stack.
Superimposition 3DaydreamIncreases the wearer's CRIT DMG by 90% and Energy Regeneration Rate by 13.0%. When the wearer's Max Energy is greater than 120, for every 10 points of Max Energy that exceeds this amount, further increases Energy Regeneration Rate by 0.3%. Up to a maximum of 360 points of excess Max Energy can be taken into account. When the wearer uses Elation Skill, increases the DMG received by all enemies by 22.5% for 2 turn(s). Effects of the same type cannot stack.
Superimposition 4DaydreamIncreases the wearer's CRIT DMG by 105% and Energy Regeneration Rate by 14.5%. When the wearer's Max Energy is greater than 120, for every 10 points of Max Energy that exceeds this amount, further increases Energy Regeneration Rate by 0.3%. Up to a maximum of 360 points of excess Max Energy can be taken into account. When the wearer uses Elation Skill, increases the DMG received by all enemies by 26.3% for 2 turn(s). Effects of the same type cannot stack.
Superimposition 5DaydreamIncreases the wearer's CRIT DMG by 120% and Energy Regeneration Rate by 16.0%. When the wearer's Max Energy is greater than 120, for every 10 points of Max Energy that exceeds this amount, further increases Energy Regeneration Rate by 0.3%. Up to a maximum of 360 points of excess Max Energy can be taken into account. When the wearer uses Elation Skill, increases the DMG received by all enemies by 30.0% for 2 turn(s). Effects of the same type cannot stack.